cover page of "A Game Geek's Guide to Getting Girls" piece in PC Accelerator Magazine
second page of "A Game Geek's Guide to Getting Girls" piece in PC Accelerator Magazine about trying to "score" with a "chick" using The Legend of Lotus Springs and The Sims
third page of "A Game Geek's Guide to Getting Girls" piece in PC Accelerator Magazine about trying to "score" with a "chick" using NASCAR Legends, Test Drive 6, Nocturne, The Blair Witch Project, and Salem's Lot

Guaranteed to get a female into your bag

Another gem from Jess Morrissette on Twitter:

"What if we simply played to our strengths? What if we're so good at gaming, it somehow triggers an 'I want the alpha male' response in females?" A Game Geek's Guide to Getting Girls (PC Accelerator, February 2000).

I know PC Accelerator was trying to be a Maxim for gamers thing but holy crumbs.  Even as comedy this comes up short.  I almost would say you could make a drinking game out of reading this article but you'd probably die taking shots whenever "a female" showed up.  Also extra points for the advice to hide your gaming interest from a woman until you "bag" her because not letting your partner know about an important hobby in your life is a great way to make sure she's interested in it. >_>

Transcription for screenreaders (thanks again to Bella (@MoviePosters00) for the transcription):


Okay palm-shavers, listen up! Reaction time is a factor. Say the first word that comes into your mind when we say "flying fat baby with a bow and arrow." No — not Messiah! Dammit, your answer is the reason we're writing this article. When you see that pint-sized chubby cherub whizzing around plinking people, it means Valentine's Day is breathing down your neck ... and baby, with this much love magic in the air, even you might be able to get a date.

As a service to you, our reader and — dare we say it — our friend, PCXL has sought an answer to the mystery that plagues so many gamers, "how do I get a girl?" We've searched high and low, discussed this conundrum over beer, subjected ourselves to countless seconds of daytime talk shows, drank more beer, picked up (and hastily put down) many women are from Venus-type books, slurped down more brew ... and, amazingly, reached an answer.


To get chicks, a guy needs to communicate — often by talking. Realizing this Herculean task would prove impossible for almost any gamer worth his gaming spurs, and tougher for those even more worthless, we beat our heads against this barrier for days (and sucked down more beer) until a glimmer of hope laser-burned its way through the hangover.

What if we simply played to our strengths? What if we're so good at gaming, it somehow triggers an "I want the alpha male" response in females? Heavy stuff. Before we could commit our theory to print, we knew it needed rigorous testing, experimentation, quantifiable results. Unfortunately, we have no scientific credibility whatsoever. But we've never let a lack of credibility stop us before.


Here's a quick primer of terminology used in our experiments ...

Chick = Girl = Babe = Woman = Lady = Female = The ones with the bumps who constantly perplex us

Game Guy = You = Horny = Geek-like = Perplexed = Everyone needs a little help sometimes

Game =Game

Theory = An unproven idea that's more than likely wrong

Hypothesis = An unproven idea that's more than likely wrong. Also, the side of a right-angled triangle opposite the right angle.

Postulate = Something you assume from the outset to be true, unproven and wrong pretty much by definition

PCXL = Horny = Geek-like = Perplexed = Everyone needs a little help — and we're here to give it



In an ongoing effort to bring males and females together via the arena of computer gaming, a number of new companies are creating "gender-friendly'" titles. DreamCatcher Interactive ( has developed an interactive romantic adventure based on a true story. The Legend of Lotus Spring (set to release February 2000) has players of most major sexes participating in the story of a young emperor and the woman that he is forbidden to love. Described as a "whimsical, non-violent game," TLLS takes you to the Far East over 100 years ago, touching on cultural, as well as romantic and adventure elements. As a date-locating technique, the TLLS experiment was an abject failure, as evidenced by this Session Excerpt from a co-ed focus group:

SUBJECT ONE (female)

They should've gotten Fabio to be in this thing!

SUBJECT TWO (female)

I'd like to help with the "motion capture" for that!

SUBJECT ONE (female)

It's so whimsical and non-violent!


Awwwww, look at that! There's a "virtual serenade."


Sweet Jesus, please let me die.


Subjects 1-3 enjoyed whimsical, non-violent gameplay; Subject 4 also experienced Culture and Sensitivity-Broadening elements, as per his previous plea bargain with the City and County of San Francisco, California. (His original offense involved animal shelter felines and "Black Cat" brand firecrackers, but we shan't elaborate on that story.)


Despite a sincere effort on Subject Four's part to share the cultural and romantic elements of the game, considerable friction erupted. Subjects 1-3 suggested a "Fore-Player HunkMatch" mode while Subject Four insisted the experience remain a "Single-Player Shooter." Alas, Subject Four did not survive the triple-strength Silent Treatment that ensued.


Minus One. Not only did the male subject fail to score, but he was repeatedly and needlessly reminded of his utter lack of resemblance to Fabio.



Frankly, everyone believes that The Sims, from software-as-living-toy masters Maxis, is going to be an absolutely cool game. If you didn't read last month's exposé (crawl out from under your rock), it's the "game of life" made real.

You develop characters, Sims as they're called, and guide, coddle, force, etc. them through various phases in life, searching for financial and marital success. You can end up a lazy, jobless, criminal (much like the PCXL editorial staff) or you can develop a thriving career, gain the respect of your peers and co-workers, and generally lead the sort of enviable life we'll never quite achieve.

Lightbulb flashin' over your noggin yet? That's right — this should be perfect for connecting with chicks! We had the same thought ... not surprisingly, we once again demonstrated our total lack of experience and knowledge of the female thought process.

We were deep into the experiment when we realized that playing The Sims with a cute lass is like eating the broccoli and skipping dessert. How so? The Sims is just so real when you play it with a chick. They actually try to do well with their characters and they want you to succeed too. By the time you're done, you're married, employed, saddled with children ... and you haven't even gotten a kiss off the girl (in real life).


If you're really hard up, The Sims is sort of like practice for relating to real flesh and blood females.


The Sims presents all the work with none of the perks. Perhaps the most telling test-result was this ... babes don't get weak-kneed around men who play house!


2.5 dollies — While the game initially got the attention of the female subjects and painted the male subject in a sensitive light, it eventually rendered the male subject more hard up than ever in "real life."



Why did man invent the wheel? So he could invent cars. Why did he invent cars? So he could impress chicks, of course. The attempt to translate the theory that "chicks are impressed by car-savvy guys" into "chicks are impressed by car-GAME-savvy guys" began with Test Drive 6 from Infogrames —and an utter failure to "get her motor running." The following audio was recorded during a race through Rome:


Hey! Watch the curve coming up!


Is there a map? I don't think this is the best route, we should stop and ask for directions. Isn't Father of the Bride on Channel 4 tonight?



The session was immediately scrubbed and re-started the next day using Nascar Legends. In addition to bitchin' graphics, the incredibly realistic races in Nascar Legends are on tracks — eliminating the whole map thing. Our male test subject was able to expound on the muscular virtues of a 1970 Plymouth and get veeeery groovy in his lingo.


This is so groovy.


Did you just say the word "groovy"?

As the race intensified, Nascar Legends and the general grooviness seemed to be having the desired effect.


Mmmmm, wish I could drive this with a joystick ...

Unfortunately, this test case proved inconclusive, because the friggin' puss — ahem — guy, made the fatal mistake of paying too much attention to the game and ignoring the girl. He allowed a full 37 seconds to elapse before responding to the joystick statement, sending several possible messages to the test chick:

A) He was not interested in any way whatsoever in helping her get her hands on a joystick.

B) He cared more about the game than he did about her.

C) He is a total lame-ass and is wasting oxygen that a real man could use to deliver a clever joy-stick retort.

Despite the excellence of Nascar Legends, this experiment resulted in the death-knell response:


Isn't Father of the Bride on Channel 4 tonight?


Five joysticks for the game, three joysticks for the experience of actually playing this with a female, and an obvious and complete lack of a joystick on the part of the male test subject.



When G.O.D. opened the Spook-House doors and unleashed their deliciously ghastly Nocturne, little did they imagine the power they were placing in the hands of the would-be non-virginal male. A combination of "X-Files" chic and classic survival horror action, Nocturne will give you the tools to awaken your "little zombie" from the dead, but you can't expect G.O.D. to do all the work. Take a cue from the game's incredible atmosphere and transform your grotty little hovel into an environment suitable for jitters-induced romance. Lower the lighting ... candles would be a nice touch. Make sure your friend/room-mate/mom (oh, you sad little boy) won't pop in and burst your love-bubble at the climactic moment. Steal some grave stones and casually lay them about:


Are those real grave stones?


Oh, these? They sure are.


You're so cool, after we play a little bit of Nocturne, let's do some ... rubbings.

Don't talk during the game play if you can help it. Let the silence and tension build so that when a shambling horror suddenly lunges at her onscreen persona, she'll shriek. The effect is totally ruined, however, if you're the one who lets loose an effeminate shriek.


With proper set-up and execution, a "Nocturne Date" will deliver more sizzle than a dozen oysters. Even if you don't score, a night of blasting werewolves and zombies is a night well spent.


There's a definite gross out factor at work here. When ghouls overwhelm your date and feast on her twitching on-screen corpse, she may be more inclined to vomit than make out with you. On the other hand, you can turn this negative to your advantage by slapping a hand over the offending image and intoning in your best movie hero voice, "This isn't something you want to see."


Four Severed Zombie arms. Good for you!



Admittedly an unlikely candidate for Date Movie of the Year, The Blair Witch Project — the overhyped no-budget, shake-cam, low-grade-video epitaph for three missing-and-presumed-screwed filmmakers — yielded the highest results in terms of female subjects exposed versus female subjects, ah, exposed. Throughout the course of the film, the three actors lose their bearings. hurl profanities at each other, and eventually meet an enigmatic but doubtless unpleasant end.

Of course, the game version of this, utilizing the Nocturne engine, is in the works and will be published by G.O.D. A clingy female, the DVD, followed by the game… what kind of loser would you have to be screw up this opportunity for a terror induced tryst? Now where the f —k is the map?


The overwhelming majority of female subjects tested responded positively. often sporadically clinging to the males next to them during, and in most cases after, the film. At least two left the theater with the stated intention of staying with the males that evening. Of course, at least a quarter of the male subjects also clutched the males next to them at least once during the film. There are, ah, other magazines that will deal with those test results.


A very. very slim but noteworthy percentage (about 8%) of otherwise-sensitive female subjects found the film's terror element utterly ineffective —thereby degrading the relative status of the participating males (who thought the film was scary) to that of instant, shriveled Weenie. “This is so not cool, Josh!”


Five wood-stick-figure-thingies. Heh, heh, heh — we said "wood."


Of course, much of our experimentation assumed the herculean task of getting the girl into your "love nest” in the first place. If you can manage that, then it's best to keep your passion for gaming a secret (until you've bagged her).

Going the route of using horror to terrify a “victim”' to your arms is more fraught with problems (not to mention issues of legality). So get them in to your life in whatever way you can, then you can use the tips and game styles we've investigated to ensure that you can still spend time at your PC and keep the girlfriend happy (a tough mix — trust us).

What could possibly be better than a lovely co-operative Diablo adventure, a Worms: Armageddon face-off, or living out your virtual lives together in Everquest or Asheron's Call?

Remember though, that the real fun and frolics needs to be done in the real world, not online. There are probably laws against that kind of thing.



This technique was developed outside our offices but captured on videotape. It's so diabolical, so shameless, that we hesitate to even report it. But we will anyway.

The Diabolical Test Subject (DTS for short) had candles lit, Courvoisier at the ready, and was seated with a girl (GIRL for short) on a couch. Further still, he was, brace yourselves, talking to her. In the midst of our shock we realized that he was reading.

It took us two minutes to determine what tome of romantic lore he was reciting ... it was Salem's Lot, by Stephen King.

You may be saying "So what? I'm a gamer, not a librarian.” Or perhaps you've seen the 1970s made-for-TV movie “Salem's Lot" starring Starsky (or was it Hutch?) Well, pay attention Love Master ... by borrowing someone else's words you'll seem smart. By displaying no fear (even during the graveyard scene with little Danny Glick) you'll seem more manly. But above all else, by reading, you will appear to be communicating.

At press time we hadn't managed to work out whether Blue Byte's new Stephen King-based release F13 will induce the same terror effect as Salem's Lot. It does feature a new story from the currently rehabilitating horror-meister and desktop themes and screensavers, etc. for fan boys. Fan-girls are fewer, but never turn to their touchy-feely drivel as a substitute.


Do you know why we love Tiffany so much? (If you've seen her pictures here and you don't know, you've got bigger problems than we thought). We love her because she's on Playboy's new video ""

And we love her because she's on the Playboy Channel's "Night Calls." She also has her very own website that we've been spending an inordinate amount of time “researching” for this feature ...

If, after reading this little bit of prose, you still remain chickless, you can see a whole lot more of Tiffany (and a wagon-load of other babes who have problems staying dressed) on "”... or checkout for all the steamy details.

Thanks Tiffany!